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Thanks for the great tutorial
http://www.internet-tipps.eu/2011/11/android-nicht-genuegend-speicherplatz-vorhanden-ext3-vergroessern/

This example how we can use multiple animation properties in android.
Algorithm:
1.) Create a new project by File-> New -> Android Project name it ObjectAnimationExample.
2.) Write following into main.xml file:
<!--?xml version="1.0" encoding="utf-8"?--> android:orientation="vertical" android:layout_width="match_parent" android:layout_height="match_parent" android:id="@+id/container" > <Button android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Run" android:id="@+id/startButton" />
3.) Create and write following into src/ShapeHolder.java:
package com.example.ObjectAnimationExample; import android.graphics.Paint; import android.graphics.RadialGradient; import android.graphics.drawable.ShapeDrawable; import android.graphics.drawable.shapes.Shape; public class ShapeHolder { private float x = 0, y = 0; private ShapeDrawable shape; private int color; private RadialGradient gradient; private float alpha = 1f; private Paint paint; public void setPaint(Paint value) { paint = value; } public Paint getPaint() { return paint; } public void setX(float value) { x = value; } public float getX() { return x; } public void setY(float value) { y = value; } public float getY() { return y; } public void setShape(ShapeDrawable value) { shape = value; } public ShapeDrawable getShape() { return shape; } public int getColor() { return color; } public void setColor(int value) { shape.getPaint().setColor(value); color = value; } public void setGradient(RadialGradient value) { gradient = value; } public RadialGradient getGradient() { return gradient; } public void setAlpha(float alpha) { this.alpha = alpha; shape.setAlpha((int)((alpha * 255f) + .5f)); } public float getWidth() { return shape.getShape().getWidth(); } public void setWidth(float width) { Shape s = shape.getShape(); s.resize(width, s.getHeight()); } public float getHeight() { return shape.getShape().getHeight(); } public void setHeight(float height) { Shape s = shape.getShape(); s.resize(s.getWidth(), height); } public ShapeHolder(ShapeDrawable s) { shape = s; } }
4.) Run for output.
Steps:
1.) Create a project named ObjectAnimationExample and set the information as stated in the image.
Build Target: Android 4.0
Application Name: ObjectAnimationExample
Package Name: com. example. ObjectAnimationExample
Activity Name: ObjectAnimationExampleActivity
Min SDK Version: 14
2.) Open ObjectAnimationExampleActivity.java file and write following code there:
package com.example.ObjectAnimationExample; import java.util.ArrayList; import android.animation.Animator; import android.animation.AnimatorSet; import android.animation.Keyframe; import android.animation.ObjectAnimator; import android.animation.PropertyValuesHolder; import android.animation.ValueAnimator; import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.RadialGradient; import android.graphics.Shader; import android.graphics.drawable.ShapeDrawable; import android.graphics.drawable.shapes.OvalShape; import android.os.Bundle; import android.view.View; import android.view.animation.AccelerateInterpolator; import android.view.animation.BounceInterpolator; import android.widget.Button; import android.widget.LinearLayout; public class ObjectAnimationExampleActivity extends Activity { private static final int DURATION = 1500; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); LinearLayout container = (LinearLayout) findViewById(R.id.container); final MyAnimationView animView = new MyAnimationView(this); container.addView(animView); Button starter = (Button) findViewById(R.id.startButton); starter.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { animView.startAnimation(); } }); } public class MyAnimationView extends View implements ValueAnimator.AnimatorUpdateListener { private static final float BALL_SIZE = 100f; public final ArrayList balls = new ArrayList(); AnimatorSet animation = null; Animator bounceAnim = null; ShapeHolder ball = null; public MyAnimationView(Context context) { super(context); addBall(50, 0); addBall(150, 0); addBall(250, 0); addBall(350, 0); } private void createAnimation() { if (bounceAnim == null) { ShapeHolder ball; ball = balls.get(0); ObjectAnimator yBouncer = ObjectAnimator.ofFloat(ball, "y", ball.getY(), getHeight() - BALL_SIZE).setDuration(DURATION); yBouncer.setInterpolator(new BounceInterpolator()); yBouncer.addUpdateListener(this); ball = balls.get(1); PropertyValuesHolder pvhY = PropertyValuesHolder.ofFloat("y", ball.getY(), getHeight() - BALL_SIZE); PropertyValuesHolder pvhAlpha = PropertyValuesHolder.ofFloat("alpha", 1.0f, 0f); ObjectAnimator yAlphaBouncer = ObjectAnimator.ofPropertyValuesHolder(ball, pvhY, pvhAlpha).setDuration(DURATION/2); yAlphaBouncer.setInterpolator(new AccelerateInterpolator()); yAlphaBouncer.setRepeatCount(1); yAlphaBouncer.setRepeatMode(ValueAnimator.REVERSE); ball = balls.get(2); PropertyValuesHolder pvhW = PropertyValuesHolder.ofFloat("width", ball.getWidth(), ball.getWidth() * 2); PropertyValuesHolder pvhH = PropertyValuesHolder.ofFloat("height", ball.getHeight(), ball.getHeight() * 2); PropertyValuesHolder pvTX = PropertyValuesHolder.ofFloat("x", ball.getX(), ball.getX() - BALL_SIZE/2f); PropertyValuesHolder pvTY = PropertyValuesHolder.ofFloat("y", ball.getY(), ball.getY() - BALL_SIZE/2f); ObjectAnimator whxyBouncer = ObjectAnimator.ofPropertyValuesHolder(ball, pvhW, pvhH, pvTX, pvTY).setDuration(DURATION/2); whxyBouncer.setRepeatCount(1); whxyBouncer.setRepeatMode(ValueAnimator.REVERSE); ball = balls.get(3); pvhY = PropertyValuesHolder.ofFloat("y", ball.getY(), getHeight() - BALL_SIZE); float ballX = ball.getX(); Keyframe kf0 = Keyframe.ofFloat(0f, ballX); Keyframe kf1 = Keyframe.ofFloat(.5f, ballX + 100f); Keyframe kf2 = Keyframe.ofFloat(1f, ballX + 50f); PropertyValuesHolder pvhX = PropertyValuesHolder.ofKeyframe("x", kf0, kf1, kf2); ObjectAnimator yxBouncer = ObjectAnimator.ofPropertyValuesHolder(ball, pvhY, pvhX).setDuration(DURATION/2); yxBouncer.setRepeatCount(1); yxBouncer.setRepeatMode(ValueAnimator.REVERSE); bounceAnim = new AnimatorSet(); ((AnimatorSet)bounceAnim).playTogether(yBouncer, yAlphaBouncer, whxyBouncer, yxBouncer); } } public void startAnimation() { createAnimation(); bounceAnim.start(); } private ShapeHolder addBall(float x, float y) { OvalShape circle = new OvalShape(); circle.resize(BALL_SIZE, BALL_SIZE); ShapeDrawable drawable = new ShapeDrawable(circle); ShapeHolder shapeHolder = new ShapeHolder(drawable); shapeHolder.setX(x); shapeHolder.setY(y); int red = (int)(100 + Math.random() * 55); int green = (int)(100 + Math.random() * 105); int blue = (int)(100 + Math.random() * 205); int color = 0xff000000 | red << 16 | green << 8 | blue; Paint paint = drawable.getPaint(); int darkColor = 0xff000000 | blue/4 << 16 | green/6 << 8 | red/4; RadialGradient gradient = new RadialGradient(37.5f, 12.5f, 50f, color, darkColor, Shader.TileMode.CLAMP); paint.setShader(gradient); shapeHolder.setPaint(paint); balls.add(shapeHolder); return shapeHolder; } @Override protected void onDraw(Canvas canvas) { for (ShapeHolder ball : balls) { canvas.translate(ball.getX(), ball.getY()); ball.getShape().draw(canvas); canvas.translate(-ball.getX(), -ball.getY()); } } public void onAnimationUpdate(ValueAnimator animation) { invalidate(); } } }
3.) Compile and build the project.
Output
Top 15 Best Android Apps For C Programming | 2018 Exclusive
Android Studio Introduction
Applying MediaCodec On An Open Source Android Audio Player
5 Most Used Android Testing Frameworks
Extracting Colors In Android 5.0 – “The Palette API”
Animations In Android KitKat
The Android Studio – An Introduction With The HelloWorld App
SlidingPaneLayout Example
Thanks for the great tutorial
http://www.internet-tipps.eu/2011/11/android-nicht-genuegend-speicherplatz-vorhanden-ext3-vergroessern/