Java is one of the most popular programming languages – be it Win applications, Web Applications, Mobile, Network, consumer electronic goods, set top box devices, Java is everywhere.
More than 3 Billion devices run on Java. According to Oracle, 5 billion Java Cards are in use.
More than 9 Million developers choose to write their code in Java and it is very popular among developers as well as being the most popular development platform.
For upcoming breed of Java developers, this blog presents a collection of best practices which have been learnt over a period of time:
If a program is returning a collection which does not have any value, make sure an Empty collection is returned rather than Null elements. This saves a lot of “if else” testing on Null Elements.
public class getLocationName { return (null==cityName ? "": cityName); }
If two Strings are concatenated using “+” operator in a “for” loop, then it creates a new String Object, every time. This causes wastage of memory and increases performance time. Also, while instantiating a String Object, constructors should be avoided and instantiation should happen directly. For example:
//Slower Instantiation String bad = new String("Yet another string object"); //Faster Instantiation String good = "Yet another string object"
One of the most expensive operations (in terms of Memory Utilization) in Java is Object Creation. Thus it is recommended that Objects should only be created or initialized if necessary. Following code gives an example:
import java.util.ArrayList; import java.util.List; public class Employees { private List Employees; public List getEmployees() { //initialize only when required if(null == Employees) { Employees = new ArrayList(); } return Employees; } }
Developers often find it difficult to decide if they should go for Array type data structure of ArrayList type. They both have their strengths and weaknesses. The choice really depends on the requirements.
import java.util.ArrayList; public class arrayVsArrayList { public static void main(String[] args) { int[] myArray = new int[6]; myArray[7]= 10; // ArraysOutOfBoundException //Declaration of ArrayList. Add and Remove of elements is easy. ArrayList<Integer> myArrayList = new ArrayList<>(); myArrayList.add(1); myArrayList.add(2); myArrayList.add(3); myArrayList.add(4); myArrayList.add(5); myArrayList.remove(0); for(int i = 0; i < myArrayList.size(); i++) { System.out.println("Element: " + myArrayList.get(i)); } //Multi-dimensional Array int[][][] multiArray = new int [3][3][3]; } }
Consider following code snippet:
public class shutDownHooksDemo { public static void main(String[] args) { for(int i=0;i<5;i++) { try { if(i==4) { System.out.println("Inside Try Block.Exiting without executing Finally block."); System.exit(0); } } finally { System.out.println("Inside Finally Block."); } } } }
From the program, it looks like “println” inside finally block will be executed 5 times. But if the program is executed, the user will find that finally block is called only 4 times. In the fifth iteration, exit function is called and finally never gets called the fifth time. The reason is- System.exit halts execution of all the running threads including the current one. Even finally block does not get executed after try when exit is executed.
When System.exit is called, JVM performs two cleanup tasks before shut down:
First, it executes all the shutdown hooks which have been registered with Runtime.addShutdownHook. This is very useful because it releases the resources external to JVM.
Second is related to Finalizers. Either System.runFinalizersOnExit or Runtime.runFinalizersOnExit. The use of finalizers has been deprecated from a long time. Finalizers can run on live objects while they are being manipulated by other threads.This results in undesirable results or even in a deadlock.
public class shutDownHooksDemo { public static void main(String[] args) { for(int i=0;i<5;i++) { final int final_i = i; try { Runtime.getRuntime().addShutdownHook( new Thread() { public void run() { if(final_i==4) { System.out.println("Inside Try Block.Exiting without executing Finally block."); System.exit(0); } } }); } finally { System.out.println("Inside Finally Block."); } } } }
Have a look at the lines of code below and determine if they can be used to precisely identify if a given number is Odd?
public boolean oddOrNot(int num) { return num % 2 == 1; }
These lines seem correct but they will return incorrect results one of every four times (Statistically speaking). Consider a negative Odd number, the remainder of division with 2 will not be 1. So, the returned result will be false which is incorrect!
This can be fixed as follows:
public boolean oddOrNot(int num) { return (num & 1) != 0; }
Using this code, not only is the problem of negative odd numbers solved, but this code is also highly optimized. Since, Arithmetic and Logical operations are much faster compared to division and multiplication, the results are achieved faster so in second snippet.
public class Haha { public static void main(String args[]) { System.out.print("H" + "a"); System.out.print('H' + 'a'); } }
From the code, it would seem return “HaHa” is returned, but it actually returns Ha169. The reason is that if double quotes are used, the characters are treated as a string but in case of single quotes, the char -valued operands ( ‘H’ and ‘a’ ) to int values through a process known as widening primitive conversion. After integer conversion, the numbers are added and return 169.
Memory leaks often cause performance degradation of software. Since, Java manages memory automatically, the developers do not have much control. But there are still some standard practices which can be used to protect from memory leakages.
Deadlocks can occur for many different reasons. There is no single recipe to avoid deadlocks. Normally deadlocks occur when one synchronized object is waiting for lock on resources locked by another synchronized object.
Try running the below program. This program demonstrates a Deadlock. This deadlock arises because both the threads are waiting for the resources which are grabbed by other thread. They both keep waiting and no one releases.
public class DeadlockDemo { public static Object addLock = new Object(); public static Object subLock = new Object(); public static void main(String args[]) { MyAdditionThread add = new MyAdditionThread(); MySubtractionThread sub = new MySubtractionThread(); add.start(); sub.start(); } private static class MyAdditionThread extends Thread { public void run() { synchronized (addLock) { int a = 10, b = 3; int c = a + b; System.out.println("Addition Thread: " + c); System.out.println("Holding First Lock..."); try { Thread.sleep(10); } catch (InterruptedException e) {} System.out.println("Addition Thread: Waiting for AddLock..."); synchronized (subLock) { System.out.println("Threads: Holding Add and Sub Locks..."); } } } } private static class MySubtractionThread extends Thread { public void run() { synchronized (subLock) { int a = 10, b = 3; int c = a - b; System.out.println("Subtraction Thread: " + c); System.out.println("Holding Second Lock..."); try { Thread.sleep(10); } catch (InterruptedException e) {} System.out.println("Subtraction Thread: Waiting for SubLock..."); synchronized (addLock) { System.out.println("Threads: Holding Add and Sub Locks..."); } } } } }
===== Addition Thread: 13 Subtraction Thread: 7 Holding First Lock... Holding Second Lock... Addition Thread: Waiting for AddLock... Subtraction Thread: Waiting for SubLock...
But if the order in which the threads are called is changed, the deadlock problem is resolved.
public class DeadlockSolutionDemo { public static Object addLock = new Object(); public static Object subLock = new Object(); public static void main(String args[]) { MyAdditionThread add = new MyAdditionThread(); MySubtractionThread sub = new MySubtractionThread(); add.start(); sub.start(); } private static class MyAdditionThread extends Thread { public void run() { synchronized (addLock) { int a = 10, b = 3; int c = a + b; System.out.println("Addition Thread: " + c); System.out.println("Holding First Lock..."); try { Thread.sleep(10); } catch (InterruptedException e) {} System.out.println("Addition Thread: Waiting for AddLock..."); synchronized (subLock) { System.out.println("Threads: Holding Add and Sub Locks..."); } } } } private static class MySubtractionThread extends Thread { public void run() { synchronized (addLock) { int a = 10, b = 3; int c = a - b; System.out.println("Subtraction Thread: " + c); System.out.println("Holding Second Lock..."); try { Thread.sleep(10); } catch (InterruptedException e) {} System.out.println("Subtraction Thread: Waiting for SubLock..."); synchronized (subLock) { System.out.println("Threads: Holding Add and Sub Locks..."); } } } } }
===== Addition Thread: 13 Holding First Lock... Addition Thread: Waiting for AddLock... Threads: Holding Add and Sub Locks... Subtraction Thread: 7 Holding Second Lock... Subtraction Thread: Waiting for SubLock... Threads: Holding Add and Sub Locks...
Some of the Java applications can be highly CPU intensive as well as they need a lot of RAM. Such applications generally run slow because of a high RAM requirement. In order to improve performance of such applications, RAM is reserved for Java. So, for example, if we have a Tomcat webserver and it has 10 GB of RAM. If we like, we can allocate RAM for Java on this machine using the following command:
export JAVA_OPTS="$JAVA_OPTS -Xms5000m -Xmx6000m -XX:PermSize=1024m -XX:MaxPermSize=2048m"
There are two standard ways to time operations in Java: System.currentTimeMillis() and System.nanoTime() The question is, which of these to choose and under what circumstances. In principle, they both perform the same action but are different in the following ways:
Data type | Bytes used | Significant figures (decimal) |
Float | 4 | 7 |
Double | 8 | 15 |
Double is often preferred over float in software where precision is important because of the following reasons:
Most processors take nearly the same amount of processing time to perform operations on Float and Double. Double offers far more precision in the same amount of computation time.
To compute power (^), java performs Exclusive OR (XOR). In order to compute power, Java offers two options:
Multiplication:
double square = double a * double a; // Optimized double cube = double a * double a * double a; // Non-optimized double cube = double a * double square; // Optimized double quad = double a * double a * double a * double a; // Non-optimized double quad = double square * double square; // Optimized
pow(double base, double exponent):‘pow’ method is used to calculate where multiplication is not possible (base^exponent)
double cube = Math.pow(base, exponent);
Math.pow should be used ONLY when necessary. For example, exponent is a fractional value. That is because Math.pow() method is typically around 300-600 times slower than a multiplication.
Null Pointer Exceptions are quite common in Java. This exception occurs when we try to call a method on a Null Object Reference. For example,
int noOfStudents = school.listStudents().count;
If in the above example, if get a NullPointerException, then either school is null or listStudents() is Null. It’s a good idea to check Nulls early so that they can be eliminated.
private int getListOfStudents(File[] files) { if (files == null) throw new NullPointerException("File list cannot be null"); }
JSON (JavaScript Object Notation) is syntax for storing and exchanging data. JSON is an easier-to-use alternative to XML. Json is becoming very popular over internet these days because of its properties and light weight. A normal data structure can be encoded into JSON and shared across web pages easily. Before beginning to write code, a JSON parser has to be installed. In below examples, we have used json.simple (https://code.google.com/p/json-simple/).
Below is a basic example of Encoding into JSON:
import org.json.simple.JSONObject; import org.json.simple.JSONArray; public class JsonEncodeDemo { public static void main(String[] args) { JSONObject obj = new JSONObject(); obj.put("Novel Name", "Godaan"); obj.put("Author", "Munshi Premchand"); JSONArray novelDetails = new JSONArray(); novelDetails.add("Language: Hindi"); novelDetails.add("Year of Publication: 1936"); novelDetails.add("Publisher: Lokmanya Press"); obj.put("Novel Details", novelDetails); System.out.print(obj); } }
{"Novel Name":"Godaan","Novel Details":["Language: Hindi","Year of Publication: 1936","Publisher: Lokmanya Press"],"Author":"Munshi Premchand"}
In order to decode JSON, the developer must be aware of the schema. The details can be found in below example:
import java.io.FileNotFoundException; import java.io.FileReader; import java.io.IOException; import java.util.Iterator; import org.json.simple.JSONArray; import org.json.simple.JSONObject; import org.json.simple.parser.JSONParser; import org.json.simple.parser.ParseException; public class JsonParseTest { private static final String filePath = "//home//user//Documents//jsonDemoFile.json"; public static void main(String[] args) { try { // read the json file FileReader reader = new FileReader(filePath); JSONParser jsonParser = new JSONParser(); JSONObject jsonObject = (JSONObject)jsonParser.parse(reader); // get a number from the JSON object Long id = (Long) jsonObject.get("id"); System.out.println("The id is: " + id); // get a String from the JSON object String type = (String) jsonObject.get("type"); System.out.println("The type is: " + type); // get a String from the JSON object String name = (String) jsonObject.get("name"); System.out.println("The name is: " + name); // get a number from the JSON object Double ppu = (Double) jsonObject.get("ppu"); System.out.println("The PPU is: " + ppu); // get an array from the JSON object System.out.println("Batters:"); JSONArray batterArray= (JSONArray) jsonObject.get("batters"); Iterator i = batterArray.iterator(); // take each value from the json array separately while (i.hasNext()) { JSONObject innerObj = (JSONObject) i.next(); System.out.println("ID "+ innerObj.get("id") + " type " + innerObj.get("type")); } // get an array from the JSON object System.out.println("Topping:"); JSONArray toppingArray= (JSONArray) jsonObject.get("topping"); Iterator j = toppingArray.iterator(); // take each value from the json array separately while (j.hasNext()) { JSONObject innerObj = (JSONObject) j.next(); System.out.println("ID "+ innerObj.get("id") + " type " + innerObj.get("type")); } } catch (FileNotFoundException ex) { ex.printStackTrace(); } catch (IOException ex) { ex.printStackTrace(); } catch (ParseException ex) { ex.printStackTrace(); } catch (NullPointerException ex) { ex.printStackTrace(); } } }
jsonDemoFile.json
{ "id": 0001, "type": "donut", "name": "Cake", "ppu": 0.55, "batters": [ { "id": 1001, "type": "Regular" }, { "id": 1002, "type": "Chocolate" }, { "id": 1003, "type": "Blueberry" }, { "id": 1004, "type": "Devil's Food" } ], "topping": [ { "id": 5001, "type": "None" }, { "id": 5002, "type": "Glazed" }, { "id": 5005, "type": "Sugar" }, { "id": 5007, "type": "Powdered Sugar" }, { "id": 5006, "type": "Chocolate with Sprinkles" }, { "id": 5003, "type": "Chocolate" }, { "id": 5004, "type": "Maple" } ] }
The id is: 1 The type is: donut The name is: Cake The PPU is: 0.55 Batters: ID 1001 type Regular ID 1002 type Chocolate ID 1003 type Blueberry ID 1004 type Devil's Food Topping: ID 5001 type None ID 5002 type Glazed ID 5005 type Sugar ID 5007 type Powdered Sugar ID 5006 type Chocolate with Sprinkles ID 5003 type Chocolate ID 5004 type Maple
Java offers a Library method called indexOf(). This method is used with String Object and it returns the position of index of desired string. If the string is not found then -1 is returned.
public class StringSearch { public static void main(String[] args) { String myString = "I am a String!"; if(myString.indexOf("String") == -1) { System.out.println("String not Found!"); } else { System.out.println("String found at: " + myString.indexOf("String")); } } }
In order to list the contents of a directory, below program can be used. This program simply receives the names of the all sub-directory and files in a folder in an Array and then that array is sequentially traversed to list all the contents.
import java.io.*; public class ListContents { public static void main(String[] args) { File file = new File("//home//user//Documents/"); String[] files = file.list(); System.out.println("Listing contents of " + file.getPath()); for(int i=0 ; i < files.length ; i++) { System.out.println(files[i]); } } }
In order to read from a file and write to a file, Java offers FileInputStream and FileOutputStream Classes. FileInputStream’s constructor accepts filepath of Input File as argument and creates File Input Stream. Similarly, FileOutputStream’s constructor accepts filepath of Output File as argument and creates File Output Stream.After the file handling is done, it’s important to “close” the streams.
import java.io.*; public class myIODemo { public static void main(String args[]) throws IOException { FileInputStream in = null; FileOutputStream out = null; try { in = new FileInputStream("//home//user//Documents//InputFile.txt"); out = new FileOutputStream("//home//user//Documents//OutputFile.txt"); int c; while((c = in.read()) != -1) { out.write(c); } } finally { if(in != null) { in.close(); } if(out != null) { out.close(); } } } }
Java offers Runtime class to execute Shell Commands. Since these are external commands, exception handling is really important. In below example, we illustrate this with a simple example. We are trying to open a PDF file from Shell command.
import java.io.BufferedReader; import java.io.InputStream; import java.io.InputStreamReader; public class ShellCommandExec { public static void main(String[] args) { String gnomeOpenCommand = "gnome-open //home//user//Documents//MyDoc.pdf"; try { Runtime rt = Runtime.getRuntime(); Process processObj = rt.exec(gnomeOpenCommand); InputStream stdin = processObj.getErrorStream(); InputStreamReader isr = new InputStreamReader(stdin); BufferedReader br = new BufferedReader(isr); String myoutput = ""; while ((myoutput=br.readLine()) != null) { myoutput = myoutput+"\n"; } System.out.println(myoutput); } catch (Exception e) { e.printStackTrace(); } } }
Characters | |
x | The character x |
\\ | The backslash character |
\0n | The character with octal value 0n (0 <= n <= 7) |
\0nn | The character with octal value 0nn (0 <= n <= 7) |
\0mnn | The character with octal value 0mnn (0 <= m <= 3, 0 <= n <= 7) |
\xhh | The character with hexadecimal value 0xhh |
\uhhhh | The character with hexadecimal value 0xhhhh |
\x{h…h} | The character with hexadecimal value 0xh…h (Character.MIN_CODE_POINT <= 0xh…h <= Character.MAX_CODE_POINT) |
\t | The tab character (‘\u0009’) |
\n | The newline (line feed) character (‘\u000A’) |
\r | The carriage-return character (‘\u000D’) |
\f | The form-feed character (‘\u000C’) |
\a | The alert (bell) character (‘\u0007’) |
\e | The escape character (‘\u001B’) |
\cx | The control character corresponding to x |
Character classes | |
[abc] | a, b, or c (simple class) |
[^abc] | Any character except a, b, or c (negation) |
[a-zA-Z] | a through z or A through Z, inclusive (range) |
[a-d[m-p]] | a through d, or m through p: [a-dm-p] (union) |
[a-z&&[def]] | d, e, or f (intersection) |
[a-z&&[^bc]] | a through z, except for b and c: [ad-z] (subtraction) |
[a-z&&[^m-p]] | a through z, and not m through p: [a-lq-z](subtraction) |
Predefined character classes | |
. | Any character (may or may not match line terminators) |
\d | A digit: [0-9] |
\D | A non-digit: [^0-9] |
\s | A whitespace character: [ \t\n\x0B\f\r] |
\S | A non-whitespace character: [^\s] |
\w | A word character: [a-zA-Z_0-9] |
\W | A non-word character: [^\w] |
Boundary matchers | |
^ | The beginning of a line |
$ | The end of a line |
\b | A word boundary |
\B | A non-word boundary |
\A | The beginning of the input |
\G | The end of the previous match |
\Z | The end of the input but for the final terminator, if any |
\z | The end of the input |
import java.util.regex.Matcher; import java.util.regex.Pattern; public class RegexMatches { private static String pattern = "^[_A-Za-z0-9-]+(\\.[_A-Za-z0-9-]+)*@[A-Za-z0-9]+(\\.[A-Za-z0-9]+)*(\\.[A-Za-z]{2,})$"; private static Pattern mypattern = Pattern.compile(pattern); public static void main( String args[] ){ String valEmail1 = "testemail@domain.com"; String invalEmail1 = "....@domain.com"; String invalEmail2 = ".$$%%@domain.com"; String valEmail2 = "test.email@domain.com"; System.out.println("Is Email ID1 valid? "+validateEMailID(valEmail1)); System.out.println("Is Email ID1 valid? "+validateEMailID(invalEmail1)); System.out.println("Is Email ID1 valid? "+validateEMailID(invalEmail2)); System.out.println("Is Email ID1 valid? "+validateEMailID(valEmail2)); } public static boolean validateEMailID(String emailID) { Matcher mtch = mypattern.matcher(emailID); if(mtch.matches()){ return true; } return false; } }
With the help of Java Swing GUI can be created. Java offers Javax which contains “swing”. The GUI using swing begin with extending JFrame. Boxes are added so they can contain GUI components like Button, Radio Button, Text box, etc. These boxes are set on top of Container.
import java.awt.*; import javax.swing.*; public class SwingsDemo extends JFrame { public SwingsDemo() { String path = "//home//user//Documents//images"; Container contentPane = getContentPane(); contentPane.setLayout(new FlowLayout()); Box myHorizontalBox = Box. createHorizontalBox(); Box myVerticleBox = Box. createVerticalBox(); myHorizontalBox.add(new JButton("My Button 1")); myHorizontalBox.add(new JButton("My Button 2")); myHorizontalBox.add(new JButton("My Button 3")); myVerticleBox.add(new JButton(new ImageIcon(path + "//Image1.jpg"))); myVerticleBox.add(new JButton(new ImageIcon(path + "//Image2.jpg"))); myVerticleBox.add(new JButton(new ImageIcon(path + "//Image3.jpg"))); contentPane.add(myHorizontalBox); contentPane.add(myVerticleBox); pack(); setVisible(true); } public static void main(String args[]) { new SwingsDemo(); } }
Playing sound is a common requirement in Java, especially along with Games.
This demo explains how to play an Audio file along with Java code.
import java.io.*; import java.net.URL; import javax.sound.sampled.*; import javax.swing.*; // To play sound using Clip, the process need to be alive. // Hence, we use a Swing application. public class playSoundDemo extends JFrame { // Constructor public playSoundDemo() { this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setTitle("Play Sound Demo"); this.setSize(300, 200); this.setVisible(true); try { URL url = this.getClass().getResource("MyAudio.wav"); AudioInputStream audioIn = AudioSystem.getAudioInputStream(url); Clip clip = AudioSystem.getClip(); clip.open(audioIn); clip.start(); } catch (UnsupportedAudioFileException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } catch (LineUnavailableException e) { e.printStackTrace(); } } public static void main(String[] args) { new playSoundDemo(); } }
Export a table to PDF is a common requirement in Java programs. Using itextpdf, it becomes really easy to export PDF.
import java.io.FileOutputStream; import com.itextpdf.text.Document; import com.itextpdf.text.Paragraph; import com.itextpdf.text.pdf.PdfPCell; import com.itextpdf.text.pdf.PdfPTable; import com.itextpdf.text.pdf.PdfWriter; public class DrawPdf { public static void main(String[] args) throws Exception { Document document = new Document(); PdfWriter.getInstance(document, new FileOutputStream("Employee.pdf")); document.open(); Paragraph para = new Paragraph("Employee Table"); para.setSpacingAfter(20); document.add(para); PdfPTable table = new PdfPTable(3); PdfPCell cell = new PdfPCell(new Paragraph("First Name")); table.addCell(cell); table.addCell("Last Name"); table.addCell("Gender"); table.addCell("Ram"); table.addCell("Kumar"); table.addCell("Male"); table.addCell("Lakshmi"); table.addCell("Devi"); table.addCell("Female"); document.add(table); document.close(); } }
Sending email from Java is simple. We need to install Java Mail Jar and set its path in our program’s classpath. The basic properties are set in the code and we are good to send email as mentioned in the code below:
import java.util.*; import javax.mail.*; import javax.mail.internet.*; public class SendEmail { public static void main(String [] args) { String to = "recipient@gmail.com"; String from = "sender@gmail.com"; String host = "localhost"; Properties properties = System.getProperties(); properties.setProperty("mail.smtp.host", host); Session session = Session.getDefaultInstance(properties); try{ MimeMessage message = new MimeMessage(session); message.setFrom(new InternetAddress(from)); message.addRecipient(Message.RecipientType.TO,new InternetAddress(to)); message.setSubject("My Email Subject"); message.setText("My Message Body"); Transport.send(message); System.out.println("Sent successfully!"); } catch (MessagingException ex) { ex.printStackTrace(); } } }
Many applications require a very precise time measurement. For this purpose, Java provides static methods in System class:
currentTimeMillis(): Returns current time in MilliSeconds since Epoch Time, in Long.
long startTime = System.currentTimeMillis(); long estimatedTime = System.currentTimeMillis() - startTime;
nanoTime(): Returns the current value of the most precise available system timer, in nanoseconds, in long. nanoTime() is meant for measuring relative time interval instead of providing absolute timing.
long startTime = System.nanoTime(); long estimatedTime = System.nanoTime() - startTime;
An image can rescaled usingAffineTransform. First of all, Image Buffer of input image is created and then scaled image is rendered.
import java.awt.Graphics2D; import java.awt.geom.AffineTransform; import java.awt.image.BufferedImage; import java.io.File; import javax.imageio.ImageIO; public class RescaleImage { public static void main(String[] args) throws Exception { BufferedImage imgSource = ImageIO.read(new File("images//Image3.jpg")); BufferedImage imgDestination = new BufferedImage(100, 100, BufferedImage.TYPE_INT_RGB); Graphics2D g = imgDestination.createGraphics(); AffineTransform affinetransformation = AffineTransform.getScaleInstance(2, 2); g.drawRenderedImage(imgSource, affinetransformation); ImageIO.write(imgDestination, "JPG", new File("outImage.jpg")); } }
By implementing MouseMotionListner Interface, mouse events can be captured. When the mouse is entered in a specific region MouseMoved Event is triggered and motion coordinates can be captured. The following example explains it:
import java.awt.event.*; import javax.swing.*; public class MouseCaptureDemo extends JFrame implements MouseMotionListener { public JLabel mouseHoverStatus; public static void main(String args[]) { new MouseCaptureDemo(); } MouseCaptureDemo() { setSize(500, 500); setTitle("Frame displaying Coordinates of Mouse Motion"); mouseHoverStatus = new JLabel("No Mouse Hover Detected.", JLabel.CENTER); add(mouseHoverStatus); addMouseMotionListener(this); setVisible(true); } public void mouseMoved(MouseEvent e) { mouseHoverStatus.setText("Mouse Cursor Coordinates => X:"+e.getX()+" | Y:"+e.getY()); } public void mouseDragged(MouseEvent e) {} }
File writing in Java is done mainly in two ways: FileOutputStream and FileWriter. Sometimes, developers struggle to choose one among them. This example helps them in choosing which one should be used under given requirements. First, let’s take a look at the implementation part:
File foutput = new File(file_location_string); FileOutputStream fos = new FileOutputStream(foutput); BufferedWriter output = new BufferedWriter(new OutputStreamWriter(fos)); output.write("Buffered Content");
FileWriter fstream = new FileWriter(file_location_string); BufferedWriter output = new BufferedWriter(fstream); output.write("Buffered Content");
According to Java API specifications:
FileOutputStream is meant for writing streams of raw bytes such as image data. For writing streams of characters, consider using FileWriter.
This makes it pretty clear that for image type of Data FileOutputStream should be used and for Text type of data FileWriter should be used.
Java is shipped with a few collection classes – for example, Vector, Stack, Hashtable, Array. The developers are encouraged to use collections as extensively as possible for the following reasons:
In big software packages, maintaining code becomes very challenging. Developers who join fresh ongoing support projects, often complain about: Monolithic Code, Spaghetti Code. There is a very simple rule to avoid that or keep the code clean and maintainable: 10-50-500.
SOLID (http://en.wikipedia.org/wiki/SOLID_%28object-oriented_design%29) is an acronym for design principles coined by Robert Martin. According to this rule:
Rule | Description |
Single responsibility principle | A class should have one and only one task/responsibility. If class is performing more than one task, it leads to confusion. |
Open/closed principle | The developers should focus more on extending the software entities rather than modifying them. |
Liskov substitution principle | It should be possible to substitute the derived class with base class. |
Interface segregation principle | It’s like Single Responsibility Principle but applicable to interfaces. Each interface should be responsible for a specific task. The developers should need to implement methods which he/she doesn’t need. |
Dependency inversion principle | Depend upon Abstractions- but not on concretions. This means that each module should be separated from other using an abstract layer which binds them together. |
Design patterns help developers to incorporate best Software Design Principles in their software. They also provide common platform for developers across the globe. They provide standard terminology which makes developers to collaborate and easier to communicate to each other.
Never just start writing code. Strategize, Prepare, Document, Review and Implementation. First of all, jot down your requirements. Prepare a design document. Mention assumptions properly. Get the documents peer reviewed and take a sign off on them.
== compares object references, it checks to see if the two operands point to the same object (not equivalent objects, the same object).On the other hand, “equals” perform actual comparison of two strings.
Floating point numbers should be used only if they are absolutely necessary. For example, representing Rupees and Paise using Floating Point numbers can be Problematic – BigDecimal should instead be preferred. Floating point numbers are more useful in measurements.
Many thanks to Shubhra Gupta for this post
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